Dungeon Hunter 4 is the latest ARPG game launched by Gameloft recently. It is also a new product of the classic series of Dungeon Hunter. The iOS version was launched on April 11, and the Android version was launched on April 17. Dungeon Hunter 4 has made great improvements in game content and image quality. We also tested it.
The game content and playability of Dungeon Hunter 4 will not be described here in detail. You can view the details This article mainly discusses the picture quality of Dungeon Hunter 4.
Below are some screenshots of the game of Dungeon Hunter 4 (the highest special effect) ▼
Excellent light and shadow effect ▼
One of the great features of Gameloft games in the past is to judge according to the mobile phone model Picture quality level A more "classic" way of playing is to change the mobile phone model in/system/build.prop to I9300, and the special effects of some games will be turned on to the maximum. This has also caused many problems. For example, some mobile phones can completely guarantee the smoothness under high special effects, but because the model is not recognized, they can only run under low special effects.
This time, Dungeon Hunter 4 has made great improvements in this respect. On the setting interface, we can see obvious options for adjusting the image quality. This option gives users great flexibility in adjusting the image quality. According to the performance of their own models, they can choose different image quality accordingly to achieve a balance between image quality and smoothness. Of course, this option also shows the fragmentation of Android hardware configuration.
By default, the game's image quality is medium. What's the difference between medium and highest image quality? Let's take a look at the following screenshot comparison (the left side is medium special effect, the right side is the highest special effect) ▼
From the contrast between the medium and the highest picture quality, the most obvious difference is that when a character wields a weapon, there will be a "sword shadow" effect, while the medium picture quality does not have these details. Other parts, such as maps, people and other map quality, lighting effects are basically at the same level.
Frame number test
Xiaomi 2S (APQ8064T, Adreno 320,720P) Highest picture quality, Average frames: 40 ▼
Galaxy Note II (Exynos 4412, Mali-400MP4,720P) Highest picture quality, average frames: 33 ▼
L35h (APQ8064、Adreno 320、1080P) Average frame number: 32 (the situation here is special. The L35h cannot be adjusted to the highest special effect due to compatibility problems. Only medium and low special effects can be selected. The frame number here is the situation of medium special effect) ▼
Nexus 10 (Exynos 5250, Mali-T604,2560*1600) Medium quality, average frames: 28 ▼
Let's take a look at the impact of different image quality on the number of game frames in the same scene. The tested mobile phones are Find5 (APQ8064, Adreno 320, 1080P).
Medium quality, Average frames 32 ▼
Highest picture quality, Average frames 28 ▼
From the impact of different image quality on the number of frames, the difference between medium and highest image quality is only 4 frames, which is not very big. However, in terms of frame number and fluency, this game is still under too much pressure for the mainstream Adreno 320 under 1080P full special effects, which often causes the game picture to get stuck, and when making "big moves", the frame number will often drop to below 20 frames, which will have a great impact on the smoothness of the game ▼
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