Comparison added( three / eight
  • Nubia Z11 miniS
  • Nubia Z11 mini
  • Z11 Max

Geekbench 5 single core

(The bigger the better)
  • Z11 Max N/A
  • Nubia Z11 mini N/A
  • Nubia Z11 miniS N/A

Geekbench 5 multi-core

(The bigger the better)
  • Z11 Max N/A
  • Nubia Z11 mini N/A
  • Nubia Z11 miniS N/A

Geekbench 4 single core

(The bigger the better)
  • Nubia Z11 miniS eight hundred and thirteen
  • Z11 Max N/A
  • Nubia Z11 mini N/A

Geekbench 4 multi-core

(The bigger the better)
  • Nubia Z11 miniS four thousand and eight
  • Z11 Max N/A
  • Nubia Z11 mini N/A

RAR single thread

(Unit: KB/s, The bigger the better)
  • Z11 Max four hundred and thirty-three
  • Nubia Z11 miniS two hundred and eighty-nine
  • Nubia Z11 mini N/A

RAR multithreading

(Unit: KB/s, The bigger the better)
  • Nubia Z11 miniS one thousand eight hundred and forty-two
  • Z11 Max one thousand four hundred and seventy-five
  • Nubia Z11 mini one thousand and thirty

GFXBench Aztec Ruins(OpenGL)

(The bigger the better)
  • Z11 Max N/A
  • Nubia Z11 mini N/A
  • Nubia Z11 miniS N/A

GFXBench Aztec Ruins(Vulkan/Metal)

(The bigger the better)
  • Z11 Max N/A
  • Nubia Z11 mini N/A
  • Nubia Z11 miniS N/A

GFXBench Car Chase

(The bigger the better)
  • Z11 Max N/A
  • Nubia Z11 mini N/A
  • Nubia Z11 miniS N/A

GFXBench Manhattan ES3.1.1

(The bigger the better)
  • Z11 Max N/A
  • Nubia Z11 mini N/A
  • Nubia Z11 miniS N/A

GFXBench Manhattan ES3.1

(In FPS, OpenGL ES 3.1 is used for Android and Metal is used for iOS. The larger the better)
  • Z11 Max ten
  • Nubia Z11 miniS six point two zero zero
  • Nubia Z11 mini N/A

GFXBench Manhattan

(In FPS, the larger the better)
  • Z11 Max fifteen
  • Nubia Z11 miniS nine point nine zero zero
  • Nubia Z11 mini six point four zero zero

GFXBench Tyrannosaurus Rex

(In FPS, the larger the better)
  • Z11 Max thirty-five
  • Nubia Z11 miniS twenty-three
  • Nubia Z11 mini sixteen

GPX drive overhead 2 off screen rendering

(The bigger the better)
  • Z11 Max N/A
  • Nubia Z11 mini N/A
  • Nubia Z11 miniS N/A

3DMark Sling Shot test 1

(1440p, OpenGL ES 3.1 for Android and Metal for iOS. The larger the FPS, the better.)
  • Z11 Max six
  • Nubia Z11 mini three point eight zero zero
  • Nubia Z11 miniS two point eight zero zero

3DMark Sling Shot test 2

(1440p, OpenGL ES 3.1 for Android and Metal for iOS. The larger the FPS, the better.)
  • Z11 Max two point four zero zero
  • Nubia Z11 mini two
  • Nubia Z11 miniS one point two zero zero

3DMark Wild Life

(The bigger the better)
  • Z11 Max N/A
  • Nubia Z11 mini N/A
  • Nubia Z11 miniS N/A

AndroBench read continuously

(Unit: MB/s, the larger the better)
  • Nubia Z11 miniS two hundred and eighty-one point eight two zero
  • Nubia Z11 mini two hundred and fifty-nine point seven six zero
  • Z11 Max two hundred and twenty point nine zero zero

AndroBench writes continuously

(Unit: MB/s, the larger the better)
  • Nubia Z11 miniS one hundred and thirty-three point five one zero
  • Nubia Z11 mini one hundred and thirty-one point four seven zero
  • Z11 Max one hundred and twenty-six point one eight zero

AndroBench random reading

(Unit: MB/s, the larger the better)
  • Nubia Z11 miniS thirty-nine point six seven zero
  • Z11 Max nineteen point seven three zero
  • Nubia Z11 mini sixteen point four zero zero

AndroBench Random Write

(Unit: MB/s, the larger the better)
  • Nubia Z11 miniS fourteen point seven nine zero
  • Z11 Max nine point six eight zero
  • Nubia Z11 mini five point two two zero
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