IQOO 15 performance communication meeting: 2K Samsung Everest screen+self-developed E-sports chip Q3+Monster super core engine
IQOO 15 performance communication meeting: 2K Samsung Everest screen+self-developed E-sports chip Q3+Monster super core engine

On September 23, iQOO officially announced three selling points of iQOO 15 at the iQOO 15 E-sports performance technical communication meeting: The 2K Samsung Everest screen, self-developed e-sports chip Q3, and Monster super core engine appeared.


IQOO 15 [2K Samsung Everest Screen], The core specifications are as follows:

- 6.85 inch 144Hz High brush, 3168x1440508ppi. 8T LTPO, The instantaneous touch sampling rate is 3200Hz.

- Polarization free design Therefore, it is naturally "unpolarized light" (this technology is generally used on large folding screens, which can significantly reduce power consumption. The last straight board machine using Samsung's unpolarized film solution was the real GT7 Pro released last year).

-First round Samsung M14 light-emitting material The service life is 50% longer than the 2K screen of iQOO 13. The manual peak luminance of the screen is 1000 nits, the full white peak excitation luminance is 2600 nits, and the local luminance is 6000 nits.

-Claim 44% less screen power than iQOO 13 , the power consumption is 40% lower than the 1.5K screen of the iPhone 16 Pro Max, and 17% lower than the 16 Pro with a 6.3 inch small screen.

-IQOO 15 has the first "three photosensitive global photosensitive", that is, in addition to the common front and back sides, a photosensitive device is also added to the top frame.

In addition, it also improves the brightness of the first frame to improve the dynamic definition of scenes such as brushing friend circles/short videos, with 1 nit dark light display.


[Self developed E-sports chip Q3] The core is "full scene ray tracing+game super division+game super frame", which can run full scene ray tracing+super division and super frame, and support 2K+144Hz concurrency.

IQOO has been equipped with "independent display chip" since the iQOO Neo5 in 2021. In five years, a total of nine generations of chips have been used. Later, iQOO's self-developed e-sports chip has iterated to Q3.

  1. Self developed e-sports chip Q3, with optical pursuit core+rendering core+AI core, increases the cache by 50%. It claims that the performance will be improved by 60%, the energy efficiency will be improved by 40%, and the AI capacity will be improved by 4 times.

  2. Its self-developed QNSS rendering engine claims that its principle is similar to Nvidia DLSS 2.0, and AI super divides into 4 times super sampling effect, which can be used in all games. It claims to double the performance and image quality with half of the performance overhead.

  3. E-sports chip Q3 has been adapted to more than 180 PC level game super frames, 180+PC level game super frames and 7 head game super frames.



[Monster super core engine] Including "Prophet Scheduler" and "Lightning Accelerator", The first models are iQOO 15 and iQOO Neo11.

The "Prophet Scheduler" is used to predict the performance requirements of each frame of the game screen and smooth the performance output of the chip.

"Lightning accelerator" is used to check the delay risk of the whole process of the game, control the memory more carefully, let the game information stay in the memory as low as possible, and reduce memory access to reduce performance and power consumption overhead.


At the end of the communication meeting, the official also announced that the iQOO 15, which will be released in October, will have a periscopic telephoto and wireless charging (finally back). Now the rounding is equal to the previous iQOO Pro series.


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