[CES Asia 2016 Topic] Life, Work, Games and Intel
[CES Asia 2016 Topic] Life, Work, Games and Intel
2017-05-12 03:33

On May 11, 2016, CES Asia 2016 was held in Shanghai. On the first day of the exhibition, Josh Walden, general manager of Intel's new technology business unit, showed us the application of Intel technology in life, work and games in a keynote speech. Although many of these technologies are still immature and not widely used in the consumer market, it is foreseeable that many of them are slowly affecting us.


Everything is connected


In the performance, the martial artists' bracelets and foot rings transmit the data to the computer for processing, and then display them in the form of animation



Built in sensors on the skateboard can help athletes test multiple sports data



Put on shoes with sensors, connect your mobile phone directly, and play somatosensory games

Intel has shown us a variety of application scenarios of wearable devices. By placing sensors in shoes, sports equipment, or directly wearing ring devices, sensors will transmit recorded data to computers/mobile phones for processing via Bluetooth and wireless. What is the interconnection of all things? When you are equipped with sensors all over your body, data, network and life are integrated, and the Internet will permeate every corner of your life.

Take the most common bracelet in life as an example. When the bracelet records your daily sleep, steps, heart rate and other information, you should feel that they are unnecessary, but not "useless". After we get used to and rely on them, they will gradually become a part of life. The most popular consumer market is the bracelet. With the maturity of technology and the decline of cost, our life will be full of various sensors and recording various data streams.


Real Sense 3D


Real Sense 3D technology for real-time recording and capturing player avatar



Combination of Real Sense 3D and VR



UAV equipped with Real Sense 3D camera can automatically avoid obstacles and track objects

Real Sense 3D is a technology promoted by Intel in recent years. It aims to feed back real-time real images to virtual interfaces through cameras+Intel processors+algorithms. At present, this technology is mainly used in games VR、AR、MR、 And UAV field. In fact, as early as last year, several laptops equipped with Real Sense 3D technology have appeared. The author also used it for a while. Real Sense 3D technology captures physical images through cameras and feeds them back into the game. This is a bit like XBOX ONE's somatosensory game, but we don't need to wear any sensors or use handles. The camera is used as a bridge between virtual and reality. It looks cool, but this technology still has a lot of room for development. Even in the live demonstration, the deduction of player's avatar still has the phenomenon of "irregular edges" and "slight stuttering and delay".

The mature Real Sense 3D can be summarized as the next stage of the Internet of Everything. Once the technology of Real Sense 3D is mature, it can get rid of the device to some extent. More data streams can be obtained through the camera, and then the data processing through the chip can be fed back to reality. In fact, the current Real Sense 3D can only be said to be the Internet of Everything. The camera complements the wearable and VR information flow. If we rely on Real Sense 3D alone, its experience is not complete.

Although we mention Intel, you will think of CPU PC、 Technology, process, performance, etc., but in fact, Intel is more concerned about the development trend of some cutting-edge technologies. Intel hopes to apply their technologies to all scenes and fields of life, work and games, especially the current hot wearables, artificial intelligence VR、 UAV technology. The development of hardware technology is to change the society, change the way of human behavior, and effectively apply technology to reality, which is the significance of science and technology.

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Mo Changyou
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