On November 14, 2017 (Beijing time), HTC Vive officially released the new VR all-in-one machine Focus at the Vive Developer Summit 2017. HTC Vive Focus is a VR all-in-one machine based on Qualcomm Snapdragon mobile platform, equipped with Snapdragon 835 mobile platform and AMOLED screen. According to HTC Vive, this is the first high-end VR all-in-one machine that supports both Inside out tracking technology, six degrees of freedom (6DoF), and world scale positioning. In addition, HTC Vive Focus also comes with a wireless handle kit.
HTC Vive said that Focus is a popular VR all-in-one product, which is ready to wear and easy to carry. It is different from the positioning of HTC Vive VR. In addition, HTC Vive also launched the Vive Wave VR platform at the developer summit, which is an open development platform based on VR all-in-one machine, VR glasses, VR boxes and other mobile VR products.
HTC Vive official said that there are many head displays in China, and the platform is very broken, but there has never been a standard platform. HTC Vive hopes to build a mobile VR open platform and realize the standardization of the platform. Vive Wave can support cross platform, which can save developers the time for multiple adaptation of the same content. At the same time, they cooperate with Qualcomm. The platform can achieve high-performance optimization and help developers to make high-quality content.
HTC Vive Wave VR platform integrates development tools and supporting services, aiming to help third-party partners simplify the mobile VR content development process and optimize the use experience of high-performance devices. Twelve VR hardware partners, including iQiyi, Storm Mirror, Bird Watch, Petite Technology, Skyworth Cookai, Hisense Jumeilai, Chuangtong Lianda, Yijing Virtual, IDEALENS Virtual World, Nubia, 360 mobile phones and Quanda computers, said they would integrate Vive Wave in their future products.
Six features of Vive Wave platform package:
It is easy to migrate the content, and provides industry standard format APIs, such as OpenVR, so that the content can be easily migrated to Vive Wave.
It supports complete VR function, less than 20ms delay, 3 or 6 degrees of freedom tracking (head display and controller), binocular asynchronous time warping, lens anti distortion and anti dispersion, 2D user interface, supports Unity, C++, UE4 and other plug-ins, and virtual safety wall.
Open hardware access architecture, which can access six degrees of freedom (6DoF) controllers, supports gesture recognition, eye control, etc.
Fully compatible with VR products using Qualcomm mobile platforms.
It supports multiple head display forms, including mobile phone box, all-in-one machine, etc.
The installable Runtime environment supports cross platform, Android 7.1 and above systems, and does not require a customized framework.
Wang Congqing, President of HTC Vive China
HTC Vive Focus