On August 12, NVIDIA released their financial statements for the second quarter of 2016. According to the financial report, NVIDIA's revenue in the second quarter of 2016 was $1.428 billion, the first quarter of 2016 was $1.305 billion, and the second quarter of 2015 was $1.15 billion; This quarter saw a month on month and year-on-year growth of 9% and 24%; NVIDIA's operating profit in this quarter reached 317 million US dollars, up 19% month on month and 317% year on year; Net profit was $253 million, up 29% month on month and 873% year on year.
It is undeniable that NVIDIA's revenue growth performance in this quarter has an inseparable relationship with the latest Pascal series video cards, deep learning and artificial intelligence, and the revenue of game video cards also increased by 18.3% year on year. It is worth noting that NVIDIA's operating expenses also decreased by 9% when its performance rose.
Overview of NVIDIA's revenue of each department:
The Q2 revenue of the data center business was $151 million, compared with $143 million in the previous quarter and $72 million in the same period last year, up 109.7% year on year
The Q2 revenue of the auto business was $119 million, compared with $113 million in the previous quarter and $71 million in the same period last year, up 59.2% year on year
The revenue of the game business (including game graphics cards) in Q2 was $781 million, compared with $687 million in the previous quarter and $660 million in the same period last year, up 18.3% year on year
Professional visualization business (including professional graphics card and VR) achieved revenue of $214 million in Q2, $189 million in the previous quarter and $176 million in the same period last year, up 17.8% year on year
The Q2 revenue of OEM and IP licensing was $163 million, compared with $173 million in the previous quarter and $174 million in the same period last year, down 6.3% year on year