The first time I received Pico 1, I couldn't wait to open the express. The outer packing box had a sense of science and technology, especially the oblique cut design between the box cover and the box body from the side, which was very consistent with the concept of "breaking the convention and challenging the reality" of virtual reality.
Open the box, the black and white color matching and simple design of the helmet make people look forward to it again. Just like "A New Reality" on the box cover Implicitly, It seems that it is about to open a door to a new world. A membership card of Pico VR market was also presented with the virtual reality helmet to facilitate better experience of Pico VR platform.
The VR helmet is attached with a charging cable and instructions, which are packed in the black small box above. The mobile phone compartment of Pico VR helmet is suitable for mobile phones with a maximum size of 6 inches. A small baffle can be used to adjust the mobile phone position. My mobile phone is a 5.7 inch Nexus 6P, and the baffle position is just right.
Then feel a wave of design details. Most of the plastics are made of matt materials, giving a high-end feeling. On the right side of the top of the helmet is a white switch button. Press and hold for 3 seconds to connect the phone, and press and hold for 5 seconds to turn off the phone. On the right side is the touch control part. The touch control panel can recognize sliding operations in four directions. On the top of the touch pad is the return key, and in front is the black volume key. The whole design is quite reasonable.
The material close to the face is soft and has a cushioning effect. The nose part may be my personal reason. It needs to be adjusted to prevent light leakage, which slightly affects the immersive effect.
For the headband part of the helmet, I only received the headband horizontally wrapped around the back of the head, but not the headband. The bandage can be adjusted. Since there is no upper bandage, it can only be tightened. As the bandage is tight, the pressure on the eye socket is painful after wearing it. Finally, loosen the bandage and hold the VR helmet with your hand.
Anyway, I can finally begin to experience. GO!GO! GO! When you wear a helmet, you should take off your glasses. The knob in the middle of the upper part of the helmet can be used to adjust the focus. It can support up to 800 degrees myopia. It is necessary for a person like me who can't live without myopia glasses. The plus and minus sign indicates the distance from the phone screen to the lens. When I put it on and turn it to the lowest value, the content I see is the clearest. It seems that those around me who are not nearsighted are also the clearest. I don't understand why.
After wearing glasses, the distance sensor of the helmet will automatically sense and enter the Pico VR platform interface. However, this sensor is not very sensitive. Sometimes after wearing it and waiting for a long time, the screen is still blank, and there is no response. Through head control and touch control, all interface operations can be completed smoothly. After a few minutes, there will be some discomfort, which may vary from person to person. I watched two videos casually in Pico VR. Because the picture definition is not high, the graininess is full. So I watched a video with Vrse, who used to play Google Cardboard fashion, and the effect was still good. But I had seen it before, so I didn't feel amazing. I played two games, Lamper VR and Roller Coaster. Lamper VR is a game similar to Parkour. It's OK to control a small bee (or something else) to walk through the tunnel with its head. The roller coaster is an animated landscape version of the roller coaster, which has a good experience.
For PicoVR platform, the content is still too little and the image quality is insufficient. This is also a problem existing in all VR platforms at present. The game lacks a masterpiece that players can't put down. After playing a new game, I will not play any more.
When we talk about VR, we are talking about immersive experience and rich and high-quality content. I think the hardware quality of Pico 1 is worthy of the price. The Gear VR that Oculus made for Samsung is of the same level. The biggest impact on the use of hardware is the discomfort of wearing for a long time. If this can be greatly improved, it will greatly promote the use of VR helmets. On the software platform, Pico VR and Storm Mirror should be at the same level. If it is compatible with Google Cardboard's operation, it can enrich Pico VR's content experience to a certain extent. Now, if you want to experience applications other than Pico VR, you can only open the application first, and then put the phone into Pico 1, which is troublesome. Pico 1's direct call function is very practical.
To sum up, although there is still a big gap between Pico 1 VR helmet and the VR experience in the Hololens promotional film (the real use of Hololens can not achieve that effect). But at least let us see the New Reality )A glimmer of light. Although Hololens and Oculus Rift are good, the low-end user-friendly VR equipment in the future is Pico 1 type. It is hoped that Pico can make great progress in VR platform and content creation while maintaining its hardware quality. Give everyone a New Reality!
The article on the trial of iGo is completed by netizens, which does not represent the views of this website.