On August 21, vivo released The first MR hybrid reality head display of domestic mobile phone manufacturers - vivo Vision Exploration Edition.
Although the appearance and UI are very impressive, after actual experience, I found that the machine is needle free.
Vivo claims that it has been four years since the early research and development. The machine has more than 1700 parts, and there are also cooling fans inside.
Vivo Vision is the lightest MR head display with "spatial computing capability". It weighs 398g, which is at least 116g lighter than that of 514g started by friends. It is even close to the AirPods Max (386g), a fitness headset. It does not cause much damage, but is extremely insulting.
Weight of friends ↓
Vivo Vision is still an aluminum alloy body+glass cover, which is 30% smaller (83mm wide, 40mm thick) than that of a friend.
There are two pieces in vivo Vision Micro OLED screen of 3840x3552 (It should be Sony's?), 94% P3 color gamut coverage, average color deviation<2, support magnetic absorption lenses of 100 ° to 1000 °, and double ring bandages are optional.
Vivo Vision is equipped with Qualcomm's second-generation Snapdragon XR2+chip, which supports full color perspective and has a minimum delay of 13ms (the two screens can be pushed, and the second-generation XR2+is unexpectedly strong).
It is equipped with the OriginOS Vision system. The official PPT is the actual appearance of the machine.
Vivo Vision has its own space algorithm, which is defaulted to Natural gesture interaction: 1.5 degree eye tracking+micro gesture recognition, It supports 26 degrees of freedom, and the vertical recognition range is 175 degrees.
It can be used by multiple APPs, multiple windows (windows can be moved at will+suspended and fixed), and can interact with virtual objects (click, press, rotate, etc.). It can also rotate the "crown" to adjust the coverage between the virtual and the real (that is, the VR and AR modes can be switched steplessly).
It supports wireless projection of mobile phones and computers, and is compatible with Steam's PC VR games and space handle operations.
In addition to 3D photos/videos, panorama photos/videos and other common space viewing, vivo Vision also has some small games that are similar to those who are too bold to interact with virtual content ↓.
Real shot of Yanzu at Shenzhen Bay No.1 ↓
The two downward looking cameras are used to recognize the user's micro gestures.
The eyes worn with vivo Vision for the first time (under various background immersion, it can be completed by focusing on multiple target points with eyes) and hands calibration are similar to Apple.
Vivo Vision has its own "XR Console" APP, which can share the image of the head display in wireless real-time, control the volume, reposition, adjust the myopia angle and other functions.
The "binocular 8K" screen of vivo Vision is incredibly strong: the single eye 3840x3552 is 13.64 million pixels, the number of pixels exceeds Apple Vision Pro's single eye 11.7 million pixels (3660 × 3200), while Quest 3 is a single eye 4.56 million pixels (2064 × 2208).
The total number of pixels is 27.28 million pixels, the pixel density is up to 4032ppi (10 times closer to the 1.5K screen of the mobile phone), and the field of view angle of the PPD is 38 degrees. This specification is fantastic.
Let's just say It is hard to see the pixels of the screen when the wheel eye is opened The field of vision is also large enough. In front of the top MR screen, the bottleneck now is video material. The 180 degree "half panoramic picture" of 8K has not enough definition to feed the super top screen.
The performance of the second generation Snapdragon XR2+is far beyond imagination, even though the two 13.64 million pixel Micro OLED screens can be pushed up with ultra-low latency.
It is difficult to detect the delay of the full-color mode real picture (that is, the real-time picture taken by the machine camera). The 13ms delay is not a joke. However, the clarity of the real picture is ordinary, which forms a quite obvious contrast with that of the virtual content. This part is still a long way from Apple.
Vivo Vision's industrial design, virtual space fixed-point, hands and eyes tracking, UI interaction, external battery and so on are really Guoli Guoqi+Xingli Xingqi (the power cord on the external battery needs to be poked in by the card taking needle before it can be pulled out. Compared with Apple's non removable power cord and Samsung Project Moohan's directly removable power cord, Vivo would like to thank both of you martyr Senior).
Vivo Vision Streaming Saving: More than 90% of Apple's screen and experience, it is highly recommended to try it.
however, There is no sales plan for the vivo Vision Discovery Edition, so the price is not clear.
It will open offline experience on August 22. The first batch includes 12 officially authorized experience stores in Beijing, Shanghai, Guangzhou, Shenzhen, Hangzhou, Chengdu, Nanjing, Kunming, Jinan and other places. The second batch of experience stores will wait for news. Appointment link
The actual software and hardware performance of the vivo Vision Discovery Edition is no different from that of the mass production version, and the workmanship is far more than that of Microsoft HoloLens 2. Everything is really ready, waiting for the app and panoramic video to become ecological.
If we can achieve less than 10000 yuan, the vivo Vision Discovery Edition will definitely become a landmark work in the MR market (Apple Vision Pro is 30000 yuan, Microsoft HoloLens 2 is 27388 yuan ↑, while Samsung's Project Moohan head display, which launched Android XR for the first time, was released six months ago, and said it would be sold within the year, but now there is no price and time).
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